Cheap Apps And Big Money

Kevin Drum:

The problem for the app market is that smartphone (and tablet) apps are so cheap that there's no way their makers will ever make substantial amounts of money. A few days ago I bought my most expensive app ever: $9.99 for Photoshop Touch. That's a lot! But Photoshop for a PC or a Mac will set you back about $400. Adobe would have to sell a helluva lot of copies of Touch for it to ever be a serious money spinner for them.

No, Adobe isn't going to make a lot of money on their $9.99 app - not by Adobe's money standards of anyway. But, Adobe does know that cheap - or even free - tools can do a good job of keeping your company's name in front of people. For example, what's that free tool which is constantly updating itself, which I hate, but which I just can't escape? Adobe Flash? No not that one... Adobe Reader! Yeah. That one.

Adobe aside, most app writers are small shops - and a lot are just one developer who does it for fun. And for an enterprise that size, a steady stream of small money is good money - and I know of what I speak.

Developers like me are the people who can make money off small sales. I made a hell of a side income for the last 15 years or so, selling PC apps for $24.95 a shot. For most of that time, I was doing three or four thousand dollars in gross sales per month (my biggest month, Jan 2000, was almost $9K in sales). Yes, I paid taxes on that, and accountant fees, and state fees, and internet hosting fees, etc.. But, even after all that, I had a very very nice chunk of money for doing something I enjoyed. No, it wasn't Adobe money, but I'm not Adobe - my business has one employee, who works part time, who doesn't mind skipping a pay check once in a while, and who doesn't need any benefits: me. No, it wasn't enough money that I could quit my day job. But it sure made a nice supplement! Sales are almost zero, these days, since I haven't come up with anything that people want (apparently), in a while. But, it still brings in enough to keep me in new PCs.

And sure, $24.95 is a lot more than most smartphone apps cost. But, it's a different environment - the piracy threat is lower, the ease of purchase and installation is higher; and most importantly, expectations are different. A smartphone app can get away with doing just one thing well, and there's a huge market for apps that are simply novelties. That app that turns pictures of people into pictures of zombies is essentially useless, but it's instant fun, and will spread like a virus among your phone-holding friends. One person gets it, shows it off at a party, then two other people buy it immediately. No PC app can get instant marketing like that, because people don't carry their PCs to parties.

6 thoughts on “Cheap Apps And Big Money

  1. Rob Caldecott

    Great post.

    The app market has made some bedroom-developers millions and I think it’s fabulous and love watching how this market is moving – coming from nowhere in just 5 years (thanks to Apple and then Google). I remember reading about the guy who wrote the Flight Control game – he paid a graphic designer a few hundred bucks for the pretty images and then coded the rest himself whilst also working a day job. Within a few weeks of release he was a millionaire. Ditto the guy who wrote a *very* basic tank shooting game for the iPhone (forget which one but it was very addictive). And there are 100’s of others.

    It reminds me of the home-computing explosion in the 80s which saw young programmers getting very rich very quick. “Nerd power” indeed. Once you have a good idea then you’re halfway there.

    Sadly it seems like big companies are steaming in and are throwing a lot of resources at the app market which could crowd out the little guys who don’t have a large pool of talent, resources and marketing to hand. Added to this danger is a ridiculous bubble forming which can see apps like Instagram and Draw Something valued at mind-blowing amounts and is obviously unsustainable in the long-term.

    The reality is that a 99p app could see you very rich indeed…

    Got any ideas? I’ll give Android development a stab – it’s Java FFS.

        1. cleek

          we could just change the characters.

          how about a tower-defense game where you are a game developer trying to fend off greedy corporate lawyers. you have to create elaborate Rube Goldberg traps to keep them from figuring out what you’re really trying to do.

      1. platosearwax

        Actually, a two person game where one builds a structure to house pigs (or sheep or whatever) and the other tries to knock it down with angry wolves or something would be a game I would play.

        I’m a crap programmer so you guys make it so!

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